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Keyshot for zbrush 6 upgrade
Keyshot for zbrush 6 upgrade











keyshot for zbrush 6 upgrade

Now in the Visibility Submenu press the HidePt button. Once done, Invert the mask to mask all the seeds. In the Brush menu, adjust the Depth of the brush to a 0 Imbed amount.Īctivate Move Mode and while holding down the Control key, drag on the strawberry surface to create a mask of the whole body. And start placing the seeds in the corresponding cavities. Then open the Brush menu, and at the bottom, convert it to an insert mesh brush by clicking on the Create InsertMesh button.įirst, duplicate the strawberry tool and delete all of its subdivisions levels to allow us to use the insert brush.With the just created insert brush selected, again activate Radial Symmetry on the Z-axis with the same Radial Count numbers we use for the strawberry. Place the seed on the canvas in a frontal view, as shown in the previous step. As they are going to be a very small part of the model, we can leave it at 1. We will get the following seed shape, in this case it will not be necessary to increase the mesh subdivision level. Notice the corresponding axis where the deformation will be applied. Once again, start with a Sphere 3D, and modify its shape applying the following Perspective and Size adjustments in the Deformation Submenu. Then press the Blur Mask button to blur the mask edges a bit.įinally, go back to the Deformation Submenu, and enter a quantity of 12 in the Inflate Balloon slider on all axes (X,Y and Z). Next, go to the Masking Submenu and activate the Mask By Cavity option, this will mask all the cavities. On the narrower parts, such as the tip and the bottom, start decreasing the RadialCount value to 16, 14 and 12. Adjust the Brush Size and Z Intensity to a logical size, and alternate the cavities as shown. Now, with Zsub mode active, start sculpting the seed's cavities as shown. In the Brush Menu, select the Standard Brush, with Alpha 35 and the Drag Dot stroke configured. Turn on Radial mode (R) for the Z-axis as shown, and set the value of the RadialCount field to 18. Now go to the Transform Menu and activate Symmetry, by clicking on the Activate Symmetry button. Increase the resolution of the mesh by pressing Control+D, divide it in until you have 4 subdivisions levels. Now go to the Deformation Submenu under the Tool Menu, and adjust the Perspective slider as shown, to a quantity of 100 on the Z-axis. Select the Sphere 3D from the Tools Menu, and convert it into a Polymesh by clicking on the Make Polymesh button. The following assets were used during the production of this tutorial.

Keyshot for zbrush 6 upgrade how to#

You'll then learn how to export the completed character to Keyshot, and bring him to life with textures and materials.Īfter completing the project here on Cgtuts+, head over to Psdtuts+ to learn how to create a print ad using this character and Photoshop in:Ĭreate a Delicious Print Ad Using Photo Manipulation Techniques in Photoshop. Topics include modeling with Shadowbox, using radial symmetry to sculpt and position objects, working with subtools, posing with the Transpose tool, retopologizing meshes with Qremesher, as well as working with various brush types and masking techniques in ZBrush. In this tutorial you'll learn how to sculpt a stylized strawberry character from scratch using ZBrush and how to render with Keyshot.













Keyshot for zbrush 6 upgrade