

“It was too expensive to put into every other trait, so we’ve just been sitting on this idea for about 7 years now. “That was our test run, that we hacked in,” said game designer Teddy Lee in an email to Polygon.
#ROGUE LEGACY BEASTIALITY UPDATE#
In a post-launch update for the first game, they added a small gold boost for characters playing with vertigo. The developers of Rogue Legacy actually started experimenting with the trait reward system to combat this. So the traits had to be at least quasi-playable to discourage instant restarts. A hero suffering from the dreaded vertigo Image: Cellar Door Games via Polygonīecause there was no benefit to picking a bad trait in the first Rogue Legacy, players would often just leap to their deaths when they got stuck with a particularly brutal draw. There’s even one that gives you just a single point of health, but rewards you with 150% more gold (for as long as you manage to survive). Vertigo, that one that flips the screen upside down? Playing with it active now gives you 70% more income. A tame but slightly annoying trait, like colorblindness, might give you a 10% boost to your gold income. The more punishing a trait, the more financially beneficial it will be if you can succeed, despite the trait’s effects. In Rogue Legacy 2, every trait is assigned a gold value. 18, tweaks traits in a small but impactful way: There are now disability benefits. The sequel, which drops into early access on Steam on Aug. Rogue Legacy 2 is here to fix that problem. Seems easy enough, but it also means that you’ll just never, ever have to play with those traits active, which just seems like a waste of development effort, right? End result? You can just skip the truly awful traits when they pop up.

Thankfully, Rogue Legacy lets you select from a handful of different potential ancestors after each run. A hero suffering from synesthesia, which causes trails to appear behind everything that moves Image: Cellar Door Games via Polygon One of the worst is vertigo, which forces you to play with the entire screen flipped upside down. These traits are tame in comparison to some more brutal ones. Select a character with dyslexia and you’ll have a toguh tmie redanig ignmae txet. Select a colorblind ancestor and the next run will be in grayscale. And it’s through this system that Rogue Legacy 2 gives folks a helping hand.Įvery time you die in Rogue Legacy, you restart as an ancestor of the character who just croaked, and each ancestor has very identifiable attributes. Yet some runs in Rogue Legacy are much harder than others, thanks in part to the “trait” system. While some roguelikes can be punishing, I always found Rogue Legacy to be of the tamer sort, thanks to its permanent upgrades that make each run a bit easier.
